![]() That means kicking back with the game’s cast in between forays into the city – and occasionally going on combat “dates” therein – while boosting some basic conversational stats like “Acceptance” and “Expression.” Essentially, just being around is mostly all that’s needed to hustle things into PG-rated snuggle territory, with the most resistant facade melting in the hero's flirtatious AOE. Instead, Eternights focuses on whom the player wishes to court as friend or partner during the adventure, utilizing a simple day/night time-management system with sufficient leeway for mistakes. There’s a certain threshold for this structure in the dating sim genre, but there’s limited agency to steer a particular romantic persona, and many dialogue choices are functionally identical. The game has its charms, and even demonstrates some successfully dramatic narrative beats, but it can often be frustratingly immature. ![]() Den mother Aria fusses around the sidelines and serves to guide the early game, which sees the protagonist come to terms with their empowering disfigurement before stepping up to the savior role for purposes of righteousness and romance. There’s pop star ingénue Yuna, brainy yet icy scientist Sia, sporty and sheltered Min, and mysteriously world-weary Yohan. Eternights frequently cartwheels across the fence of Japanese dating sim tropes and clichés, right down to the archetypes presented in the game’s potential partners on their homebase city train.
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